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Hi-fi rush post-game
Hi-fi rush post-game








It's certainly been one heck of a month for shadow dropping titles, with both Metroid Prime Remastered and Hi-Fi RUSH being casually dropped on our laps with essentially no notice. When Hi-Fi Rush’s combat really clicks, you kind of “get in the zone,” and these more intense high-speed battles really get right to the heart of that.By Paul Broussard, posted on 27 February 2023 / 3,489 Views You’ll incrementally advance up to 200 BPM, and it’s fascinating to see how the intensity of combat scales up. Once full, you fight a tough enemy and advance to the next BPM, which makes the music play faster and adds in new, stronger, enemies. You start at 135 BPM (beats per minute) and raise a bar as you defeat enemies and dodge and block attacks.

hi-fi rush post-game

In BPM Rush, the rate of the music and the difficulty of enemies scales up as you advance. Tower Up creates a lot of dynamic situations that force you to adapt, and no two playthroughs feel the same. For example, one Bonus gives you a pair of laser drones that automatically fire on enemies, while a bug might reduce the resolution to 480p, making it harder to see everything.

hi-fi rush post-game

At the same time, there’s a random element as power-ups can sometimes have a Bonus or a Bug attached, that adds another little twist. On each floor, you’ll get a new boost, like raising his attack, defense, or HP. In Tower Up, Chai’s stats get brought down to the bare minimum. Hi-Fi Rush: Arcade Challenge! - 2 New Game Modes










Hi-fi rush post-game