
It's certainly been one heck of a month for shadow dropping titles, with both Metroid Prime Remastered and Hi-Fi RUSH being casually dropped on our laps with essentially no notice. When Hi-Fi Rush’s combat really clicks, you kind of “get in the zone,” and these more intense high-speed battles really get right to the heart of that.By Paul Broussard, posted on 27 February 2023 / 3,489 Views You’ll incrementally advance up to 200 BPM, and it’s fascinating to see how the intensity of combat scales up. Once full, you fight a tough enemy and advance to the next BPM, which makes the music play faster and adds in new, stronger, enemies. You start at 135 BPM (beats per minute) and raise a bar as you defeat enemies and dodge and block attacks.

In BPM Rush, the rate of the music and the difficulty of enemies scales up as you advance. Tower Up creates a lot of dynamic situations that force you to adapt, and no two playthroughs feel the same. For example, one Bonus gives you a pair of laser drones that automatically fire on enemies, while a bug might reduce the resolution to 480p, making it harder to see everything.

At the same time, there’s a random element as power-ups can sometimes have a Bonus or a Bug attached, that adds another little twist. On each floor, you’ll get a new boost, like raising his attack, defense, or HP. In Tower Up, Chai’s stats get brought down to the bare minimum. Hi-Fi Rush: Arcade Challenge! - 2 New Game Modes
