
It's Dead Space's version of the "HCE Magnum," "Gravity Gun," or "Lancer-Chainsaw." I just don't feel like I'm playing Dead Space unless I have a Plasma Cutter set to horizontal and pre-aimed at knee-height. Make sure you give all the clip upgrades to the knife in order to reduce the number of times you have to. The gooey sound that accompanies the impact of a plasma cutter blast.

But it definitely impacted my enjoyment of the game.Īfter the first 2 games, I felt like the Plasma Cutter was the defining feature of the Dead Space series. Plasma Cutter with a Hydraulic Knife as the Lower Tool. such as Dead Space, as they give an organic texture to an anthropomorphic monster. Now maybe this was done on purpose to force the player to play "Engineer" and build a more effective weapon or maybe the developers were trying to steer away from how the previous two titles were treated as "one-gun-challenge" campaigns. Check out the original and new sound effects of these classic Dead Space weapons played side by side. Later in the campaign (and on "new game +" play-throughs), you can outfit the gun with enough +3 Damage, +3 ROF, and +3 Reload circuits that it borders on "overpowered." But this doesn't change the fact that the Plasma Cutter feels bad in the early chapters. Isaac's essentials: the Plasma Cutter and Pulse Rifle.

The quick enemies plus the lack of "stagger"-effects also makes the Plasma Cutter feel worse in DS3. The workbench system in Dead Space 3 really ruined how the Plasma Cutter feels as a starter-weapon because you are no longer able to push your first 5-7 Power Nodes to pump its damage in the early chapters of the game.
